Texture Maping
Texture Mapping
• Uses images to fill inside of polygons
Environment Mapping
• Uses a picture of the environment for texture maps
• Allows simulation of highly specular surfaces
Bump Mapping
Emulates altering normal vectors during the rendering process
Basic mapping strategies
X = X(s,t)
Y = Y(s,t)
Z = Z(s,t)
• Forward vs backward mapping
• Point sampling vs area averaging
Coordinate Systems
Parametric coordinates
• May be used to model curves and surfaces
• Texture coordinates
• Used to identify points in the image to be mapped
• Object or World Coordinates
• Conceptually, where the mapping takes place
• Window (Screen) Coordinates
• Where the final image is really produced