Texture Maping

Texture Mapping

• Uses images to fill inside of polygons

Pasted image 20250110212351.png

Environment Mapping

• Uses a picture of the environment for texture maps
• Allows simulation of highly specular surfaces

Pasted image 20250110212413.png

Bump Mapping

Emulates altering normal vectors during the rendering process

Basic mapping strategies

Pasted image 20250110212819.png

X = X(s,t)
Y = Y(s,t)
Z = Z(s,t)

• Forward vs backward mapping
• Point sampling vs area averaging

Coordinate Systems

Parametric coordinates
• May be used to model curves and surfaces
• Texture coordinates
• Used to identify points in the image to be mapped
• Object or World Coordinates
• Conceptually, where the mapping takes place
• Window (Screen) Coordinates
• Where the final image is really produced

Pasted image 20250111013510.png

Pasted image 20250111013522.png